AI Insights · Timothy · July 2022
Top 5 Sandbox Games in Kenya for Q2 2022
Explore the performance of the top 5 sandbox games on a unified platform in Kenya during Q2 2022, based on data from Sensor Tower.
During the second quarter of 2022, the top 5 sandbox games in Kenya showed varying performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Roblox from Roblox Corporation saw a fluctuating trend in weekly revenue, peaking at approximately $3K in early May. Weekly downloads experienced a decline mid-quarter, bottoming out at 2.4K in early June before climbing back to 4.7K by the end of June. The game maintained a strong active user base, with numbers rising from 83K at the start of the quarter to 92K by the end.
Craftsman: Building Craft by StarGame12 did not generate any revenue during this period. Weekly downloads saw a significant drop from 3.1K in mid-April to around 450 in mid-June, with a slight rebound to 1.1K by the end of June. Active users mirrored this trend, peaking at 12.7K in late April before declining to around 7.5K in mid-June and then rising slightly to 9K by the end of the quarter.
Town Building Life Simulator from XGame Global had minimal revenue, with a peak of $25 in late April. Weekly downloads showed a downward trend, starting at 1.5K at the beginning of the quarter and ending at 1.1K by the end of June. Active users initially increased from 3.4K to 4.7K by late April but fell to around 2.4K by mid-June before slightly recovering to 2.9K at the end of the quarter.
Block Craft 3D:Building Game by Wildlife Studios had minimal revenue, with occasional peaks of $2 to $3. Weekly downloads fluctuated, starting at 1.6K and ending at 1.2K, with a mid-quarter dip to 705. Active users saw a steady decline from 8K at the start of the quarter to about 5.5K in mid-June, slightly rising to 6.2K by the end of June.
Dude Theft Wars FPS Open world by Poxel Studios Games did not generate any revenue during Q2 2022. Weekly downloads showed a downward trend, starting at 1K and ending at 945, with a low of 619 in mid-June. Active users saw an initial increase from 2.9K to 4K by late April, followed by a decline to around 2.7K in mid-June, and a slight recovery to 3K by the end of the quarter.
For more insights into the performance of these and other apps, visit Sensor Tower.